FaceBreaker Vs Prizefighter Vs Fight Night Round 3
Posted by Davey Raine | Posted in New 360 Games | Posted on 09-09-2008

Because the way the videogame industry is set up, companies offer tantalizing demonstrations of their videogames months or even years before its scheduled release. Personally, I have been looking forward to the release of Prizefighter ever since it’s announcement back in January. I had been playing Fight Night Round 3 for over 2 years now and was ready for a new boxing game. Prizefighter as it turned out, was not the answer. While it did have a great story mode, the sluggish controls, recycled characters, extremely weak sound effects and a brutally punishing/cheap AI serve to make Prizefighter one of the first letdowns of 2008. FaceBreaker on the other hand, had a cartoony charm of its own which I couldn’t resist. It’s unique characters coupled with a more wacky take on the boxing genre might have made for a fun party game, had the gameplay been a little better. In many ways, Facebreaker is the opposite of Prizefighter. While Prizefighter encourages slow calculated punches (apparently your boxers cant throw a punch without passing out from exhaustion), FaceBreaker requires furious button mashing . In the end, I traded both games back in and got my Fight Night Round 3 back, you’re better off doing the same.


